I never got the chance to release it (I used to publish Public Domain through 17-Bit Software) for one reason or another, but I honestly used to enjoy playing it myself. The original game, I did, "Lionel", was the last game I wrote on AMOS. When I first came across AppGameKit it was the first thing I thought about doing with it as it seemed so similar. In my original AMOS game I had it plotting a pixel and drawing a path, I'd also detect the colour in front of the current X,Y to see if it was something that made my 'Snake' crash or, well, whatever - I based bonuses, deaths and other such things on certain colour values. What I want to do is get an ever growing 'Snake' to navigate a maze to an end point, thinking about it - More like a 'Tron Bike' game than 'Snake', the idea of the game being that the 'Snake' continually moves and grows, you've to avoid your trail, and obstacles, to get to the exit point. Thanks for the reply, and the advice but unfortunately, no That's not what I'm trying to achieve. Quote: "If you are trying to achieve the original snake look and feel" LionelCrash = GetSpriteHit (LionelX, LionelY) I've actually been messing round with a few other ideas since I posted this and have made some basic, basic, basic sprites to work with - Perhaps I'll get a game running and then worry about the graphics laterĪgain, thanks for the welcome - Hoping I'll become a fixture around these parts I was hoping to avoid using sprites as I can't particular use Painting programmes very well beyond the basics, I once made my own Graphics for another game I did back on the C64 using SEUCK (I would have been a teenager) and while I was kind of proud of some of those I don't think I've really come on any from there LOL I've since been on an adventure through the examples and have indeed seen that game and have also realised there is no command like I was originally asking for - Ha! I did know what there was going to be a delay after I'd posted, but wasn't sure how much.
I've been lurking through the forum looking for more help off people who wanted to do something similar, I've seen a lot of references to AMOS - Good to see :') This is very much a n00b question but I've been in the 'Help' for about an hour now and I've either over thought this or I'm missing something so stunningly simple I'm going to be kicking myself for a week What I want to do, is draw a line that keeps on going - A snake, but I can't work out which Command to use, I've looked for a "Plot", "Ink", "Pixel" or a "Draw" or, something.Ĭan anyone point me in the right direction for the right Command?
I've hit a little snag and can't figure out the basics Years ago, using AMOS, I wrote a little Snake like game where you had to navigate a maze (think those little maze games in puzzle books where you have to reach treasure) - So, to get me used to things I thought I'd have a go at that. Just sitting down with it to have a little play, I'm not new to the world of coding but for the past 9 years or so I've been living in a world of VBA (Visual Basic for Applications) and doing mostly bespoke business like internal stuff (AKA the boring stuff). After briefly being distracted by "Her Story".
Brand new to the world of AppGameKit about, ohhhhhhhhhhhhhh, 5 hours ago thanks to the Steam Sale - I downloaded the demo, it reminded me of AMOS, I know I'm not alone as I've seen the little emoticon thingy now I'm on the forum - And, well, here I am.